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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
-
-
- // This is a custom death script called for the hostage murdered in the cinematic
-
- local entity introhostage1 // the hostage who will be killed
-
- introhostage1 = find entity with targetname "introhostage1"
-
-
- animate entity introhostage1 performing action CCH_SONKNEES_2FRNT_N_N // the hostage getting shot and slumping to the ground
-
-
- // exit